![]() A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. Set how this Renderer receives light from the Light Probe system.įor more information, see Light Probes Light probes store information about how light passes through space in your scene. The Probes section contains properties relating to Light Probes and Reflection Probes. This is only supported when using the Progressive Lightmapper. Shadows from the Mesh are visible, but not the Mesh itself.Įnable this option to make the Mesh display any shadows that are cast upon it. More info See in Glossary do not support two-sided shadows. More info See in Glossary and the Progressive Lightmapper A tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. Enlighten A lighting system by Geomerics used in Unity for lightmapping and for Enlighten Realtime Global Illumination. The Mesh casts two-sided shadows from either side. The Mesh casts a shadow when a shadow-casting Light shines on it. Specify if and how the Mesh casts shadows when a suitable Light shines on it. The Lighting section contains properties that specify how this Billboard Renderer interacts with lighting in Unity. Specifies the Billboard Asset this component renders. This section contains general properties in the root of the component. Properties on this component are split into the following sections: For information on how to create a Billboard Asset, see the BillboardAssets Manual page and the BillboardAsset Script reference page. Instead, you can replace the complex 3D Mesh with a 2D billboard representation.Ĭertain features, such as SpeedTree, export Billboard Assets, but you can also create them yourself. More info See in Glossary is far away from the Camera, its size on screen means there is no need to draw it in full detail. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. When a Mesh The main graphics primitive of Unity. The output is either drawn to the screen or captured as a texture. Billboards are a level-of-detail (LOD) method for drawing complicated 3D Meshes in a simpler way when they are far away from the Camera A component which creates an image of a particular viewpoint in your scene. ![]() The Billboard Renderer renders Billboard Assets. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |